Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess.

On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent.

Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare…and some may have been better off staying forever sealed behind closed doors.

A More Personal Adventure

Trails in the Sky has become a fan favorite for thoughtfully written characters down to its NPCs, and for its final installment further focuses on fleshing out its playable cast via Moon and Star doors found as the story progresses.

Familiar Tactics, Brutal Combat

Widely considered the most challenging title in the series, players are encouraged to iterate upon the combat style they’ve come to know in the 3rd’s predecessors by either enjoying its in-depth story on Easy or crying with frustration on its unforgiving Nightmare difficulty.

One More from Falcom Sound Team jdk

Nihon Falcom is known for its brilliant music, and the Trails series has never been an exception, with the 3rd adding dozens of new tracks to keep players engaged as they journey through Phantasma.

Even More Olivier

As if two Sky games was enough Olivier.

Father Kevin Graham

A young priest (legit and everything!) who sits comfortably among the Gralsritter’s upper ranks, the Dominions. His friendly persona and flippant attitude towards his missions gives the impression of someone who’s less reliable than he actually is. That’s not all he seems to be downplaying, either—and when his past comes catching up to him upon reuniting with his childhood friend Ries, the mask he’s managed to carefully polish is slowly beginning to crack…

Sister Ries Argent

A no-nonsense sister of the Septian Church who was recently appointed to be Kevin’s squire. Ries is polite but often frank towards Kevin to the point where he’s thrown off his guard, and that ability to wedge between the cracks he obsessively hides from others is one of her key strengths. Short version: she’s stubborn. That goes double for when she’s hungry (which is always).

Estelle Bright

A senior bracer for the Bracer Guild and the protagonist for Trails in the Sky’s first and second chapters. The events half a year ago have done nothing to dampen her spirits, and she’s still the same ray of sunshine with a stick her companions have come to love. She and Joshua have been traveling the continent in search of a particular someone.

Joshua Bright

A senior bracer for the Bracer Guild and formerly Enforcer No. XIII of Ouroboros, the Black Fang. Although parts of his past still plague him, his demeanor has softened and his heart has opened up considerably thanks to Estelle and the many people he’s met. He still believes he has a ways to go, but at least he now has the strength to see his personal journey through.

Scherazard Harvey

A senior bracer for the Bracer Guild known as the Silver Streak. Drinking extraordinaire.

Zin Vathek

A senior bracer for the Bracer Guild known as the Immovable. Friendly drinker.

Olivier Lenheim

Otherwise known as Olivert Reise Arnor, prince of the Erebonian Empire, and champion of love across the continent. Thinks he’s an experienced drinker but cowers in the face of Schera’s drinking might.

Major Mueller Vander

Olivier’s bodyguard and closest friend(?) as well as major in the Imperial Army’s 7th Armored Division.

Kloe Rinz

Otherwise known as Klaudia von Auslese and the crown princess of the Liberl Kingdom.

Captain Julia Schwarz

Captain of the Liberl Kingdom’s Royal Guard and Princess Klaudia’s loyal bodyguard.

Agate Crosner

A senior bracer for the Bracer Guild known as the Heavy Blade. Or he was, but now people just know him as that guy a certain adorable engineer has wrapped around her finger.

Tita Russell

A young and exceptionally talented engineer from Zeiss and a professional handler of redheaded bracers.

Anelace Elfead

A senior bracer for the Bracer Guild and supporter of cute things far and wide. Remember: cuteness is justice! It’s the law!

Josette Capua

A former sky bandit-turned-delivery girl together with brothers Don and Kyle. You can always count on Capua!

Alan Richard

A former colonel in the Liberl Kingdom’s Royal Army and head of the now-dissolved Intelligence Division. People forget that he’s no longer a colonel. A lot.

Renne Hayworth

Enforcer No. XV of Ouroboros, the Angel of Slaughter, and proof that terror comes in small packages.

Recluse Cube & Monuments

This mysterious artifact allows for Kevin and Ries to take advantage of a variety of functions, including activating monuments within Phantasma. Once activated, they may restore your HP and EP for free, provide goods in exchange for mira, and other conveniences. Players can also warp to these monuments using the Recluse Cube any time.

Remote Abilities

The Recluse Cube also allows for reserve members to provide support even when they’re not part of the party. These “remote abilities,” ranging from more experience to increased item drops to buff in stats, are different with each character. Choose which reserve member you want wisely, however—some characters provide boons in exchange for a decrease in a particular stat.

Moon, Sun, and Star Doors

Erected throughout Phantasma are doors which require specific conditions in order for them to be opened. Moon Doors provide lengthy backstories for characters met throughout Trails in the Sky, Star Doors share short stories that are just as memorable, and Sun doors contain a variety of fun minigames.

Flow of Battle

Once battle begins, all player characters and all enemy characters will take turns entering commands until one side or the other has been completely wiped out. The order in which combat commands are entered is determined by the SPD (speed) attribute of each participant. In the end, if all enemy characters are defeated while at least one player character remains alive, then you've won the battle. If all player characters are defeated, however, it's Game Over.

Tip: Retry Offset (Off/On)

This setting in the 'Options' tab determines whether or not enemies will grow weaker each time a battle is retried. If you find yourself unable to survive a particular battle, selecting the "On" option might give you that little extra help you need.

Choosing a Target

After selecting a battle command for one of your characters, you'll be prompted to choose a target for that command. Some commands target specific enemies or allies, while others target a specific ground location or area of effect.

Tip: Detailed Information

When selecting an enemy target for an attack, art or craft, you can press and hold the action key to view detailed information about that enemy, as well as place an HP bar beneath every battle participant (for easy reference at a glance).

Turn Bonuses

When in the heat of battle, sometimes a bit of luck can be plucked from the air if you play your cards right. During each battle, bonus effects are randomly attached to certain combat turns on the AT bar. When the corresponding turn comes around, the participant set for that turn (be it player OR enemy) will receive the bonus indicated. When the order of characters on the AT bar is modified by an art or S-Break, however, the AT bonuses remain unmoved, making it possible to cast or break your way onto the bar and steal an enemy's bonus.

Advanced Techniques

Battle veterans may want to employ a new, and more powerful, move in the field known as Chain Crafts. This technique allows several people to attack a target simultaneously for exponential damage. To use a Chain Craft, select the party members to join in and then an attack target. The more participants in the attack, the greater the range. Additionally, characters further back in the combination attack will have greater attack power. Just remember, party members must have a minimum level of CP to participate.